Cards rank A 2 3 4 5 6 7 8 9 10 J Q K where ace A costs 1 point, subsequent cards cost their nominal value up to 10, however Jack, Queen, King cost also 10 points each.
The object in gin rummy game is to collect sets of 3 or more cards that go together. Such matching collections of cards are called melds.The melds either have to be of the same rank, like all sevens, or forming a sequence of the same suit like 7,8,9 of hearts.
At the end, whatever cards are left in players hand that are NOT in melds, are called deadwood. Deadwood incurs penalties equivalent to the sum of their values. In the course of the game, players would try to discard unwanted cards and collect cards that would form melds.Example
At the start, 10 cards each are dealt to 2 players. The 21-st card is opened face up and put next to the deck. This card is often referred to as upcard or up card. At each turn players draw a card by dragging it from either the closed deck or from upcard. When a player discards a card (by either dragging or moving it), the discarded card is placed on top of the current upcard effectively becoming the new upcard.
Only at the very start of the game either player (starting with the non-dealer) gets a choice either to exchange one of the cards from their hands with an upcard or to select a Pass button to pass this opportunity. Until the 1st upcard is either passed or exchanged by both players, no drawing from the closed deck is allowed.
If both players pass (refuse) the very first upcard, the non-dealer must start a game by drawing the top card from the closed deck. He adds this card to his hand and discards ANY card on top of the original upcard to build the waste pile.
Thereafter, each player in turn must draw and add to his hand either the unknown top card from the closed deck OR the known upcard on the very top of the waste pile. In either case, the online player completes his turn by discarding one card face up to the waste pile. It is not permitted to draw the upcard and discard it on the same turn.
The melds that a player is building may consist of
A hand consisting entirely of melds with no deadwood is described as gin and carries a bonus. The on-line player, however, does not have to wait for gin but may end a game as soon as the total value of his unmatched deadwood is 10 or less. (This is called maximum knocking value. It is set at 10 for pure gin rummy.
During online play melds are not revealed they are kept secretly in hand.
Oklahoma VariationWhile in regular Gin the knocking value is always 10, for the optional Oklahoma variation that GameColony.com supports, the maximum knocking value can be lower than 10
Knocking, Ginning and Laying-off
When on line player is satisfied with the low value of deadwood in his hand,
he ends the game by theoretically knocking on the table AFTER he has
drawn an 11-th card and BEFORE discarding the last card [knock button]. The final discarded card is
placed face up on the closed stock. It is very important to place the final discard onto the closed stock.
Knocking will be disallowed if the auto-calculated deadwood in knocker's hand is greater than the maximum knocking value. After knocking, both the knocker and the opponent will see their cards on the table face up, arranged in melds. The knocker's opponent has the privilege of laying off any cards of his own deadwood that may be matched with any of the knockers melds in order to reduce the penalty value of his deadwood. This privilege does not apply if the knocker has a gin hand with no deadwood. When both players' cards are shown, the opponent of the knocker can lay-off or attach his own deadwood cards to opponent's melds by dragging the cards towards opponent's meld. If a knocking (ginning) player has a gin hand, still the same 'Knock' button has to be pressed and the extra 11-th card has to be discarded. The system will determine automatically whether it was a gin hand or not.
If the knocker has the lower count of deadwood, he scores the the difference between their values of deadwood. For gin, the knocker adds a 25 point bonus.
If the knocker has higher or equal value of deadwood, the knocker receives a 25 point penalty for undercut plus any difference in deadwood values.
The 2 last cards of the deck may not be taken. If neither player has knocked before then, the hand is declared a draw and the deck is reshuffled for the next hand.
The score is kept cumulatively for each player on line. The winner adds his score for the hand to his previous total in order to make it clear when 100 has been reached or exceeded. At GameColony.com 100 total points is a default setting, but players can choose 50, 100, 150, 200, 250, 300
The game ends as the player reaches the agreed upon number of points.Finishing the hand and the 50-th card rule
Auto-selection and player selection of melds at knocking
Unless a player uses 'Knocker Selects All Melds' table preference, in case of multiple melds, only the meld with the minimum points gets auto-selected. (Melds are shown as straight vertical or horizontal lines drawn on cards unless the option "Don't Mark Melds" is used.)
If a player knocks in a way where multiple meld-wise interpretations of the knock are possible, a player does not have to rely on computer auto-selection of melds. Instead, a player can select (even right before such knock) another Table Preference "knocker selects All Melds". With this option, the player will be in control of how to mark/select melds at knock time.