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 | Manual Selection of Gin Rummy Melds at knocking |  
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        | Manual Selection of Gin Rummy Melds at knocking
 Posted by
      webmaster
          (moderator)  8 Sep  2015  8:50am
 
 
 By default, the melds in gin rummy are auto-selected at knocking.
 (Melds are shown as straight vertical or horizontal lines drawn on cards unless the non-default option "Don't Mark Melds" is used.)
 
 In the case of multiple possible melds (e.g. intersecting melds as in the picture below), only the optimum meld gets auto-selected.
 
 Depending on the game, gin rummy players may want to select a non-default table setting named  'Knocker Selects All Melds'.
 
 If a player knocks in a way where multiple meld-wise interpretations of the knock are possible, there's no need to rely on computer auto-selection of melds. It may useful, for example, when a knocker is aware of certain possible opponent's lay-offs (either vertical or horizontal) that the knocker wants to avoid.
 
 For manual meld selection, a player can select (even right before knocking) another Table Preference "knocker selects All Melds". With this option, the player will be in control of how to mark/select melds at knock time.
 
 In the picture below, the possible melds intersect and the numerically optimal meld is marked. By using the light-green dialog, you can re-mark selected melds, using 'Next' button or you 'OK the currently selected meld.
 
 
 
  
 
 
 
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